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Thimbleweed park huge fan
Thimbleweed park huge fan









  1. #THIMBLEWEED PARK HUGE FAN HOW TO#
  2. #THIMBLEWEED PARK HUGE FAN UPDATE#
  3. #THIMBLEWEED PARK HUGE FAN FULL#

The voice actors always seemed to play to that which helped to reinforce that feeling. I don’t know if it ever was intentional but it always felt to me like the characters you controlled in this style of adventure would talk through you to the world.

#THIMBLEWEED PARK HUGE FAN FULL#

The game is fully voiced and has a full soundtrack behind it that does a really nice job of making me think back to the CD-ROM “talkie” versions of adventures and MIDI music tracks. Some huge colour palettes, clever lighting, oodles of scrolling and a few fun visual tricks (see Ransome’s tilting caravan) add to what is already a great looking game. Graphically Thimbleweed Park uses a similar pixelated look of the games it draws inspiration from (think 256 color VGA) but when you see it in motion you’ll notice that the developers have embraced the benefits of modern hardware too. With secrets dotted around as well as some really neat contributions by many of the game’s backers there is no shortage of things to check out while you play. Having an adventure game argue about the merits of adventurer game design is just great even if it reminds me I am old enough to have played these very games when they were new. One thing I seriously love about the game are all the jokes and references dotted throughout it. There’s still a lot of trial and error here and you are bound to be frustrated a few times as you try to figure out what you are doing but it comes with the territory.

#THIMBLEWEED PARK HUGE FAN HOW TO#

I’d even go so far as to say it might be one of the best examples of how to handle hints in a point and click adventure because even in the times I’ve been stuck I’d eventually get that little nugget of information that would help. Though don’t expect to fly through the game on your first try if you dive into the deep end. Though I’m a player who is familiar with past games of this type I’m still getting caught out but the game does appear to do a pretty good job of providing hints to help steer you in the right direction.

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The puzzles you’ll encounter will certainly make your stop and think if you choose to play the game on the hard setting. I don’t think it can be an adventure game without a circus in it. It might save you quite a few minutes of frustration. Not only does it let you switch between the characters you have available but might flash at times to prompt you something has happened that requires you to try someone else. Tip: Always keep an eye on the character icon in the top right of the screen.

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There is a tutorial included at the start of the game which is a concession that has never existed before but in an era of digital games with no printed instructions it is perfectly adequate. The game gives you plenty of feedback in what you can and can’t do so you soon get an idea of what is possible. Having the UI floating over the lower half of the screen with a list of verbs and inventory still works in terms of revealing the game’s mechanics to new players.

#THIMBLEWEED PARK HUGE FAN UPDATE#

It’s pretty cool to think that the game’s designers Ron Gilbert and Gary Winnick (of Maniac Mansion and Monkey Island fame) have avoided changing too much with the user interface when there must been some incentive to update it. I wonder if they will tell me about LOOM.











Thimbleweed park huge fan